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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Topic: [Guide] Skilling - From Level 1 in Current SystemPosted: Mar 06 2009 at 11:03am |
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Alright,
So it's time for an up to date skilling guide since you can no longer obtain dual transcender at level 10, and the system has been changed to allow both Sword and Magic experience from every skill used. The target audience for this guide is people that are experienced with the game, but grimace at the fact of skilling up another char the old way. New players may find benefit from this guide though some terminology may confuse you. < Lost World > Hit C -> Click the Title info Button -> Click Other Title 0/1 -> Click Colony Trainee -> Click Apply Title. ( For a +3 Skill Exp Bonus ). The New Skill Caps: Level 1-19 Novice Level 20-29 Apprentice Level 30-39 Regular Level 40-49 Expert Level 50-59 A Expert Level 60-69 Master Level 70-79 A Master Level 80-89 G Master Level 90-99 Completer Level 100+ Transcender A. Create your character B. How to afford the much needed potions C. What monster to skill on by level D. Skill Exp + gear by level E. Any additional questions F. I'm lazy, is there anything easier? G. The I like to do 1000 things at once way A. Create your character The first thing you should do when you make your character is gather enough Alz, 800 I think. And buy Vitality Mastery Lv 1 Upgrade. There might be a level 4, 5, 6, 7 alt, however; this is best accomplished from level 1. The reasoning is simple, you want to use "Training" weapons the benefits to training weapons are: 1. There are no stat requirements what so ever to equip them. 2. They are the lowest base Attack and Magic in the game at 3 Attack 3 Magic. The other thing is for Wizard and Force Archer you will want to use Training Blade which means putting Alz in the storage to cover the deposit of 2 sword, creating a Blader and stashing that training sword in your storage. The downside to using a single Training Blade on a Wizard and Force Archer is that you will not be able to use class specific buffs, only the regeneration skill. In order to get the maximum skill experience during your time spent skilling, you want to be able to pull off Combo's of 15 or greater. I do not have flawless data on the fact that comboing increases skill exp, but at the very least it gives your mind something to focus on as you skill up. To do these large combo's you must do the lowest damage possible, that's why you only wield a singular training blade in the beginning. (Even if you're not comboing, just auto-attack with 2 novice skills you still want to stay low damage per hit) Also, I would like to mention holding off on destributing stat points until you need them to rank up at 10, 20, 30, 40. Somewhere around the early to late 40s you will want to spend the stats to unlock Adept armor for your character. This will vary from class to class, and personally, I wouldn't waste my time with any armor less than +3 skill exp but that will be covered later on. On a final note, even if you may have friends / buddies / whatever on the regular channels. Low level characters are best played on the Green Colored Channels. (This is Chan 2 3 4 5 6 for Premium Users, or simply 2 5 6 for non-Premium). The reason why is if you're on channel 17 for example and some random person you don't know kills your alt. It will be so tempting to relog your main and 1 shot them with impact stab or if you're a Force Blader main, somehow find a way to give them an Exp debt. As fun as that all is, it slows down your progress for skilling your low level, and that is not what this guide is about. B. How to afford the much needed potions I made this section because, after playing for awhile, I realised the cost of potions for skilling up can be quite taxing unless you just have an over abundance of Alz in the bank. (If Alz is not an issue simply buy the 50 in a Stack HP and MP potions on your higher level character and transfer them to the low level using your bank it saves a lot of inventory. Don't forget the 30 stack Return stones.) Drops to save as you're leveling to Auction off: Chaos Lamps - can be sold to players for ~ 350k or vendor for ~ 250k Upgrade Core Low Force Core Low Ring of Luck +1 Epaulet of Guardian / Sage / Fighter Upgrade Core Medium D.T. Cards of Any Type Material Cores or Crystals If that is not enough or you have bad luck, doing Helper T quests starting at level 40 always helps. You get them from the Desert Scream go straight out from the zone in and past the Giant Snakes then all the way to the zone wall there's a mummy graveyard. The cross is in the middle with the orange scroll above it at level 40+ not before. C. What monster to skill on by level (Before I get anyone trolling my guide, I would like to say that the monster list is my own personal opinion and the ideal monster would be one that lasts a few minutes or more to kill and hits you for less damage then you regenerate from the regeneration buff. Regardless of the monster you use, you will have to recast regeneration fairly often to start out, then every 4 min at level 4. The good news is, starting at level 4o you can equip a Life Absorb Ring +1 (They are 32,000 alz from the Core Alchemist in Port Lux Lv. 50+ Map). This will go a long way toward making you not have to cast regeneration at all.) You cannot go from Novice to Apprentice until level 20 and the level 20 rank up quest, so only skill before 20 if you really want to or have OCD. Level 1 to 3: Green Despair - Mantis. Bloody Ice - Nipperlug. Desert Scream - Garlie Level 4 to 9: Green Despair - Troglo Warrior. Bloody Ice - Scorplug. Desert Scream - Giant Beetle. Level 10 to 12: Green Despair - Troglo Fighter. Bloody Ice - N/A. Desert Scream - Desert Fox. Sword Combo - Impact Stab (9), Flash Draw (9), Rising Shot (9) (Third Skill can depend on class) Magic Combo - Magic Arrow (9), Aqua Arrow (9), Fire Arrow (9) Level 13 to 15: Green Despair - Dire Boar or N/A. Bloody Ice - Lynxhorn Zombie. Desert Scream - Red Garlie. Level 15 to 18: Green Despair - Dire Boar or N/A. Bloody Ice - Lynxhorn Zombie Leader. Desert Scream - Giant Snake or N/A. Level 19 to 22: Green Despair - Pantheron. Bloody Ice - Zombie and Zombie Maid. Desert Scream - Huge Beetle. Level 22 to 25: Green Despair - Huge and Giant Spiders past the signpost, there are usually bots before it. Bloody Ice - Skeleton Mage or Warrior. Desert Scream: Armaku+. Level 25 to 30: Green Despair - Huge and Giant Spiders. Bloody Ice - Pantheron Zombie. Desert Scream - Mummy Blader. Level 31 to 40: Green Despair - Mosscutter. Desert Scream - Architeryx or Clay Gargolye. Bloody Ice - Ape. Level 40 to 60: Green Despair - Mosscutter+ or Mossscythers then Wriggleleafs. Desert Scream - N/A. Bloody Ice - Ape+ (everyones best friend for skilling). Level 60 to (Able To Tank Bugshark+ depends on class): Port Lux - Crag Crabs (non social and not aggro). Level (62,63,64,65,66,67,68,69,70)Bugshark+ to 71: Port Lux - Bugshark+ way down the shore from Crag Crabs. Fort Runia - 65 - ? Excavator Alfa submitted by Drizzt. Now the you're around level 65 or higher, you have 2 valid options for skilling in the Aramid / Shadowsteel gear. Option # 1: Simply stay a Crag Crabs, Bug Shark +, Stone Golems, or Dark Bladers even after they gray out because you still get skill exp as long as you're using a skill even on gray mobs. Option #2 : After Port Lux, you may have to change from your Shadowsteel / Aramid armor to Osmium in order to do your skills on the monsters with minimal potion use and micromanagement. So do not be alarmed if you step into Fort Runia and all the sudden you're getting hit for 250+ this is normal on a Wizard in Aramid. This is also around the time that you change from the Sword Combo to the Magic Combo for Wizard and Force Archer so that you can use your class specific buffs. Level 72 to 80: Fort Runia - Mechbuffalo+, Auto Cannon-Op+. Should have high enough HP to change from Training Blade to Adept Weapons. Level 81 to Transcender: Undead Ground - Whatever mob you can comfortably tank while skilling in adept gear. You will get more hits per monster out of the various named monsters around the zone. D. Skill Exp + gear by level The first +Skill Exp gear you can use is in the Shadowsteel / Aramid tier. For this particular guide we will not be using Adept Weapons as we are using training blades until Fort Runia. Level 40 is a good time to start gearing up, until then simply use what you can find. At 40: Adept Amulet +4 Skill Exp Life Absorb Ring +1 x2 Aramid / Shadowsteel Helm, Suit, Gloves, Boots +3 Skill Exp Minimum. Skill Exp = 16 At 55: Adept Amulet +1 +6 Skill Exp Change 1 Life Absorb Ring for Adept Ring +1 +3 Skill Exp Skill Exp = 21 At 70: Adept Amulet +2 +8 Skill Exp Adept Bracelet +2 Skill Exp x2 Skill Exp = 27 By this point you have ~27 Skill Exp (+8 Amulet, +2 Bracelet, +2 Bracelet, +3 Ring, +3 Helm, +3 Gloves, +3 Boots, +3 Suit.) You can go for more but this is pleanty. At around 72 you can change over to +3 exp sword/katana/orb/crystals because the monster HP is such that the extra attack or magic won't hinder your progess. Which gives you +33 Skill Exp. E. Any additional questions 1. What about Upgrade Skills? Vitality Mastery - Very Important, more HP -> Less Deaths Reflex - Defense Rate > Defense when skilling, you want to get hit as little as possible Sixth Sense - Defense Rate same as Above. Defensive Stance - If you do massive amounts of skilling Damage Absorb - Defense + same as above 2. What?! I'm getting hit way too hard! If you're attempting this early, (before you have Aramid / Shadowsteel adept armor). For the most part you will need Wizard or Force Archer Buffs. This is another advantage of being on the non-PK channels, just go into Bloody Ice and nicely ask for buffs. If you're in a guild you should have no trouble getting buffs, the above paragraph is for people without a guild. F. I'm lazy, is there anything easier? Every 10 levels you have a Leveling up 1st Quest to increase the class rank of your character. You do the first 2 parts of that quest, on the third part you get a key to the 4th warp gate. Strip your char down to just a training blade and adept (If you're high enough level for adept). Use 2 magic arrows for melee based chars, and impact stab and flash draw for magic based character, the idea is to do 5-9 damage a hit. Zone into the 4th warp gate and attack the door. At the very least it will last 2-3 minutes, at most (90 rank up and 100 rank up doors) it will last 9 Minutes long. After the door is destroyed simply hit ESC and go to character select to rejoin the game, pick your server again and go back into 4th warp gate and repeat until you cap your skill rank for that level. Your exp will decrease with this method allowing you to keep a certain level for Nation War if you choose, or use it at Level 90 to help level 120+'s in Runia Station. This works all the way up to max Transcender, you never have to hit a monster or take damage to skill up. # The rest of this section below is a few days old, I wrote the above things to simplify and clarify # This does not work for the level 10 rank up dungeon for sure. I can confirm it works on the level 80 rank up door (3840 HP) so maybe the 70 and 60 ones also (I'm told the level 50 rank up gate has about 1200 HP by comparison) Start your level 80 rank up dungeon quest, do the first 2 steps. When you get to the third step and have the key to the warp gate, equip full adept armor and jewelery and a training blade no offhand. 2 Magic arrows skill level 9 for high STR classes, Impact Stab (9) and Flash Draw (9) for high INT classes. Enter the dungeon, auto-attack on with those 2 skills and hit the door. Around 8 min later go to server select and do it all over again. Actual game facts on this one, I got Leimf to level 82 (RS levels pretty fast so I didn't stop exactly at 80). With +37 Skill Exp Non-Premium (My str is so low that putting a +4 Skill Exp orb in my offhand still only made me do 8 damage. The door lasted exactly 8 min most of the time which was a skill up and a half roughly per 8 min for Magic (About 75-80 Rank up doors from A.Master to G.Master). Then I completed the dungeon to get G. Master Sword and Magic. I plan on doing the same thing for G.Master to Completer skill points in the level 90 rank up dungeon. G. The I like to do 1000 things at once way Take your character and stuff as much adept as you can find on it. Then you either: 1) Farm lower level maps for professional crafting materials to sell / use / give to guildies. 2) Go do all of your back quests and storyline quests. 3) Pretend to be a really powerful low level character in aramid / shadowsteel. You'll manage to get crafting materials, finish quests, and get skill exp all at the same time. Hopefully this helps, Fdaps Edited by Fdaps - Mar 28 2009 at 12:47am |
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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DrizztBaenre
Major
Joined: Feb 14 2008 Online Status: Offline Posts: 2265 |
![]() Posted: Mar 06 2009 at 12:43pm |
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u cant be apprentice before lvl 20...
why would u skill at the start
also, Excavator Alfa is one of the best monsters to skill on, dont say it does too much damage cuz someone who knows what they're doing can afk on it for 20 mins +
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Ellifain-Level 14X Blader LegendsTilDeath Recruiting Free Martial Boots Crafting Osmium Luck/Amp and Mystic Vamp/Guard |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 06 2009 at 1:06pm |
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Ok, amending with those changes. Thanks Drizzt.
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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Neutual
Space Cadet
Joined: Mar 16 2008 Online Status: Offline Posts: 56 |
![]() Posted: Mar 06 2009 at 3:01pm |
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Mmm I think most people will pick up on this already but how about defensive sense upgrade (later on damage absorb and sixth sense should help out alot even at lvl 1) Assuming you have teh cash.
P.S. Reflex=Fail in a bottle? |
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EliteDragon17
Commander
Joined: Aug 31 2008 Online Status: Offline Posts: 904 |
![]() Posted: Mar 06 2009 at 6:24pm |
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Nice guide.
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http://newforum.ogplanet.com/forum_posts.asp?TID=116283 Visit and Post! :D |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 06 2009 at 7:07pm |
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I'm going to level a Warrior or FA next and I'll put it to the test entirely maybe tweak a few items like the mob list. Currently leveling my WI 72-100+ though.
He's Master (Maxed at 72, doing the 70 rank up now so I can go A Master). I'll finish LiD to 75 then RS to 100 do the rank up and skill to Trans in UG. Edited by Fdaps - Mar 06 2009 at 7:08pm |
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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DrizztBaenre
Major
Joined: Feb 14 2008 Online Status: Offline Posts: 2265 |
![]() Posted: Mar 06 2009 at 7:08pm |
reflex is for PvE
adds 513 def rate for my Blader
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Ellifain-Level 14X Blader LegendsTilDeath Recruiting Free Martial Boots Crafting Osmium Luck/Amp and Mystic Vamp/Guard |
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Neutual
Space Cadet
Joined: Mar 16 2008 Online Status: Offline Posts: 56 |
![]() Posted: Mar 06 2009 at 7:54pm |
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Fair enough but with reflex you'd have to sacrifice attack or defense (I guess I can see how some people might want reflex but....)
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DrizztBaenre
Major
Joined: Feb 14 2008 Online Status: Offline Posts: 2265 |
![]() Posted: Mar 06 2009 at 9:10pm |
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dont underestimate what def rate can do
its what makes the Blader the best PvE class
3.5k+ def rate makes u dodge a lot of hits
u only sacriface a small amount of def that wont help u at all in MF
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Ellifain-Level 14X Blader LegendsTilDeath Recruiting Free Martial Boots Crafting Osmium Luck/Amp and Mystic Vamp/Guard |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 07 2009 at 9:28pm |
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Added a section for the truly lazy.
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 10 2009 at 8:42pm |
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Added facts to support the level 80 Rank-Up dungeon door method.
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 13 2009 at 2:32am |
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Expanded on the Lazy Method to the point where that will now probably be the preferred method of skilling once Panda's are taken back out of the game. As long as you don't mind losing exp during skilling.
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 27 2009 at 11:26pm |
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Updated for Lost World. Updated Upgrade Skills. Bolded new sentences to clarify.
Edited by Fdaps - Mar 28 2009 at 12:36am |
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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hmooboi06
Cadet
Joined: Aug 26 2008 Online Status: Offline Posts: 21 |
![]() Posted: Mar 28 2009 at 5:30pm |
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B. How to afford the much needed potions
I made this section because, after playing for awhile, I realised the cost of potions for skilling up can be quite taxing unless you just have an over abundance of Alz in the bank. i haven't gotten a problem with potion ever since i got 2 force absorb rings, which only requires you to be at level 14 to equip and gives you 2% HP n MP steals each, a total of 4% steals each. so i have be doing okay so far as skilling goes, but as for as for MP-wise i always have to make my other character craft it ![]() |
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timmftw
Space Cadet
Joined: Dec 18 2008 Online Status: Offline Posts: 51 |
![]() Posted: Mar 28 2009 at 7:46pm |
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i think you could change the mobs around a bit.. these are what work best for me
1-20: you dont even need to skill 20-30: armaku+ 30-40: i forgot 40-50: ape+ 50-60: bugshark+ 65-whenever you do too much dmg (around 80-ish i think): mechbuffalo then i RS'd until lv 99 99-trans: excavator alfa before 99 if i wanted to skill up a little i went to auto-cannon op+ (or whatever the one after mechzards is) those were the best spots for me to afk the longest because i was really busy, not get as much time per attack as possible. after bugshark+ i stopped using adept to skill.. thats just what worked best for me |
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Fdaps
Ensign
Joined: Jan 30 2009 Online Status: Offline Posts: 136 |
![]() Posted: Mar 29 2009 at 12:27am |
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I tried to make the guide as generic as possible so that every class could skill on each mob, it would help to know which class you are, because Defense and such plays a huge role in which mobs you can skill on.
That specific route would most likely not work on a low armor class like a wizard, because the Bugshark+ would hit too hard, after Ape+ I highly recommend just using your Leveling Up 4th Warp Gate dungeon door, it doesn't hit back.
Thank you for the input,
Fdaps Edited by Fdaps - Mar 29 2009 at 12:30am |
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Fdaps, Leimf, FdapsFA
<DivineGuardians> <DivinePower> Mercury |
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hmooboi06
Cadet
Joined: Aug 26 2008 Online Status: Offline Posts: 21 |
![]() Posted: Mar 29 2009 at 12:54pm |
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well for me i'm a blader
=D |
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Force_Warrior
Cadet
Joined: Feb 01 2008 Online Status: Offline Posts: 16 |
![]() Posted: Apr 10 2009 at 8:20pm |
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great guide. im going to have to try out the dungeon door method...never thought of that.
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Davynelord
Ensign
Joined: Mar 14 2008 Online Status: Offline Posts: 138 |
![]() Posted: Jun 13 2009 at 8:30pm |
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Cool guide...
but just curious as to why you don't mention training on dummies as a easy option once you get to level 90? Sure it's not the fastest way but you can train over night while you sleep or while your out with your friends/family and best thing about it is it is you don't have to be at the computer, it's 100% free because you don't need pots, adept gear or any of the upgrades you'd only get for skilling. Just 2 low level arrows and auto attack (I have lightning arrow and aqua arrow, both lvl 9 for fastest casting). Your MP should regen faster than you burn it because the arrows MP cost are extremely low.
So I'd say that is the most laziest and cheapest way to skill...not the greatest but hey, anything is better than nothing.
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Davynelord
Ensign
Joined: Mar 14 2008 Online Status: Offline Posts: 138 |
![]() Posted: Jun 16 2009 at 10:46am |
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Just want to add a FYI on dummy skilling....
Before, I thought dummy skilling didn't count adept gear but now I know it does. Here's how I found that adept gear must count when skilling on a dummy.
I went AFK on dummy but since I had just finished doing Ruina Station and LiD, I still had my fighting gear on and forgot to change to my adept gear. When I came back the next morning, I noticed I only gained 1 bar on sword. I was 118/128 G.Master when I went AFK and was 119/128 G.Master when I came back hours later.
So I waited for the skill bar to increase by 1 notch then started counting the number of attacks until the next bar increase (I didn't count any misses on the dummy as a miss gives no skill exp). So it took me 30 attacks to gain 1 notch on the skill bar.
Ok so I then put on Adept Amulet +2 (gives 8 skill exp) and 2 adept +1 rings (+3 skill exp each). I only put these on because it's the only adept gear I had on my character, rest was in warehouse. After putting this gear on, I again counted. This time it only took 20 attacks to gain 1 notch on the skill bar.
So next I went and got my gear from warehouse....
Adept +1 bracelets (+3 skill exp each)
Adept boots, 2 weapons and gloves (+3 skill exp on each peice).
by the way, I had my colony title on the whole time as well and my adept suit and adept helmet are on another character....didn't feel like getting it from him, didn't think I needed it.....but my total adept comes out to be +35 Skill Exp for all the adept gear I was wearing.
So then I went back to skilling on dummy again....this time it took 17 successful attacks to get 1 notch on sword skill bar. Also, to rule out any possible differences on amount of exp needed on the bar at different bar levels (like if it takes more skill exp to gain 1 notch on 120 than it does on 119), I made sure all the above was done on the same bar level (which was sword 119/128 G.Master).
So this shows me that by putting on my adept gear, I almost doubled the incoming skill exp. So had I put on my adept gear before going AFK, I'm pretty sure that I would have gained nearly double what I actually did.
One last thing I found a bit wierd that I can't seem to make heads or tails of. the day before, I was G.Master 22/128 and when I went AFK (went the same full adept gear on above) the next morning I ended up gaining about 10 levels (32/128 G.Master). I really didn't note how many hours had passed though. However, after going AFK last night starting with 118/128 G.Master, having come back today, I had only gained 1 bar. Seeing as how I didn't have any adept on this time, I thought that was a huge difference.
So I wonder if higher levels in a rank cost more skill exp to fill? maybe it does, IDK. However, having just switched back to full adept (minus helmeet and suit), I have gained 1 bar just sitting here typing this post....so it seems wierd to me how huge a difference it is between no adept gear and +35 adept gear when skilling on dummy's.
Also, I never really kept exact timing of it but when comboing during normal questing on mobs (such as having to kill 99 <insert monster type here>)....I'd estimate I would gain a full bar somewhere between 5 - 7 minutes. When not comboing, it seems more like I gain a bar somewhere above 10 minutes.
Anyway, I think I'm gonna keep precise timing on each of the above situations all the way up to dual trans....just to see how great a difference there is...because i do have 5 other toons to level up ;)
Anyway, if you already knew this, no big deal...if you didn't then I hope it helps shed some light and helps in anyway.
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ForceHero
Lieutenant
Joined: Nov 01 2008 Online Status: Offline Posts: 410 |
![]() Posted: Jun 19 2009 at 12:04pm |
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nice guide.
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